Smoothing out the irregularities of frequencies made physical, activity in the rooms of a resonant fever.
Different From The One You Are In Player P1
Different From The One You Are In Player P2
Different From The One You Are In Player P3
One audio track split to two separate fx bus:
Bus 1- NI Reflektor (w/various ‘Synesthesia’ IR) -> Drift -> 2C Audio ‘Breeze’ (Rooms)
Bus 1- Drift -> NI Reflektor (w/various ‘Synesthesia’ IR) ->2C Audio ‘Breeze’ (Ambiences)
Both busses processed through Matthew Lanes ‘DrMS’ Mid/Side plug-in. Original audio muted (sent out pre-fader to busses).
Before each ‘run’ I used Logic’s ‘transform’ to randomize each of the two ‘Drift’s’ parameters separately for ‘rate’ and ‘smooth’, depth was always 100%.
Special thanks Artemiy Pavlov/Sinevibes for creative dsp and inspiration.
The friends and the Lords of industry you know. The personalities you are careful. Enterprises you frequent. You find for them all in the teaser.